Things we wish we hadn’t done…

I mean History, yeah that’s it, History.

LARPs

Darkness Before the Light – Vampire: The Masquerade (2nd Ed. White Wolf MET)

This was our first venture into the realm of running a LARP. During the course of this game the number of STs stayed at 3, but the number of players ranged from 15 at our low point to about 35 at our high point. This game ran for about 3 years before we ended it with our own version of the Time of Judgment.

Changeling of the Caribbean – Changeling: The Dreaming (2nd Ed. White Wolf MET)

This was a small game for a group of about 10-12 people. Ghoti ran it using the LARP rules because it was what he was most familiar with. This was our first test to see how well the system would work with a smaller group of people. We liked the results so much that ghoti began running it again after a hiatus (we all know what usually happens when we put a game on hiatus). After a while, ghoti decided he wanted to return to playing, and brought Courtney up first as a narrator, and then handed the reins over to her as ST. She ran the game until a couple of months ago, when we decided to call it to a halt…at least temporarily…

The Ghosts of St. Louis – Hunter: The Reckoning (2nd Ed. White Wolf MET)

This was a short lived Hunter game that ghoti ran for a really small group of friends. Really, Hunter: the Reckoning is designed for groups of 3-10. Our group of 6 did well against the end of the world. Ghoti had a lot of help from Lucci, Chris, Adolfo, and Jada with this story. This was really the game that caused us to develop our idea of a production company and get organized enough to enter into the world of running games at conventions.

Fae’d Away – The Curse of Ayuda (AKA Pirates vs. Ninjas) – Changeling: the Dreaming (2nd Ed. White Wolf MET)

This was our first convention game, which we ran at GenCon 2005.

Death Springs Eternal – Vampire: the Masquerade (2nd Ed. White Wolf MET)

This was our second convention game, run at GenCon 2006.

 

Tabletops

Dead On Arrival – Vampire: The Masquerade

This game is being run by Dolf for fun. Really, it’s an excuse to break out our dice and just be sick and twisted f*cks on our own time. It’s a Sabbat game that gets really out of hand on a regular basis. We also use it as a form of stress relief so that we can take the stress of the real world out in a way that won’t hurt anyone. To date, this game has seen more explosions, car wrecks, decapitations, loss of limbs, shotgun wounds, and theft of vehicles than pretty much any other game we’ve played.